Last October at Maker Faire Rome - The European Edition 2019, an event organized by the Chamber of Commerce in Rome through its special company Innova Camera - inaugurated MakerArt, a project dedicated to the relationship between contemporary art and new technologies curated by Valentino Catricalà. An international project comprising artists from all over the world, thirty-one presences: Pier Alfeo, Mattia Casalegno, Cod.Act, Joseph DeLappe, Joaquin Fargas, Anna Frants, Richard Garet, Alessandro Giannì, Elena Gubanova e Ivan Govorkov, Giang Hoang Nguyen (a cura di Re:Humanism), Sergey Komarov e Alexey Grachev, Via Lewandowsky e Carlo Caloro, LU.PA., Matteo Nasini, Simone Pappalardo e José Angelino, Chiara Passa, Donato Piccolo, Maria Grazia Pontorno, Martin Romeo, Aura Satz, Federico Solmi, Lino Strangis, Mat Toan, Patrick Tresset, Bill Vorn.
“MakerArt, imagined as a sort of real lens on the contemporary inside the fair, proposes the unfolding of a succession of interactive installations along the path of the event, in order to involve the public and represent the many and different ways of interpret the culture of technological innovation.
In addition to large installations of artificial intelligence, robotics, sound art, video art, the section includes "pop up art", that is happenings that are able to continually "displace" the viewer in his path. Moreover, for the first time in Italy, an absolute novelty in the national panorama and peculiar to this trade show, the artists will have the opportunity to collaborate with companies in the technological sector, creating a true union between art, science and technological innovation.
The works, based both on proposals of utopian concepts and on feasible projects connected to universal themes such as human life, environmental protection, social relations, aim to stimulate through artistic creation questions and reflections that concern each of us and the world around us."
The encounter between art, science and technology is certainly one of the possible scenarios for the development of contemporary art. This 3.0 art based on a greater awareness of IT tools and influences on the public could, for all intents and purposes, become a prevailing scenario in the future, a scenario we are currently building, we are shaping and that precisely for this requires an awareness and preparation appropriate and relevant.